Anna Brinck - User Experience Designer Portfolio Resume Default

Portfolio

UX Architecture: SanMar

  • Project: Full visual and logical overhaul of SanMar.com and m.sanmar.com
  • Role: User Experience Architect. Leading the creative team to establish processes and guidelines for the user experience of the company's b2b e-commerce website renewal and the new mobile offering.
  • Details: In addition to regular UX design activities (layout wireframes, prototypes, mockups, site maps, flow diagrams, interviews, testing) for the structural renewal of the website, I was also responsible for creating design guidelines for the new website and a UX design process for the company. In addition to a vast product catalog, the company offers for the client companies several online marketing tools, such as website customisation and hosting, logo design and textile printing tools. All of these tools were part of the renewal project, although some of them were already ongoing when I joined the team. My role was to provide guidance and direction on the user experience and general usability point of view.

UI concept development: Nokia Maemo (MeeGo) platform

  • Project: Create a new direct manipulation touch UI for Nokia's new high-end mobile devices.
  • Role: One of the first 3 interaction designers in the team. Started to define a new UI from scratch. "What are the user's goals?" "What is the most intuitive way of achieving this?" was the starting point. Main responsibilities in the people/communication area (phone calls, messaging, emails, contact handling, social networks). The project span from early concept development to design guideline creation to detailed interaction design and specification writing.
  • Details: Maintaining the simplicity and clarity of certain essential use cases, such as answering or making a phone call or sending a text message, was one of my biggest achievements in this whole process. When new communication methods and technologies arise, there is a threat that more established use cases are "forgotten" on the background. I wanted to make sure that mobile phones are still - first and foremost - phones.
  • (Images blurred for NDA reasons.)

Wireframing: Independent application update, Nokia S60 (Symbian)

  • Project: Interaction design for updating native applications in the S60 platform over-the-air. The user was able to search for updates or they could be notified when new versions were available. Updating single native applications without a full update of the platform was not possible before this.
  • Role: Main interaction design responsibility.
  • Details: This was a typical short-term project inside the S60 platform. Close co-operation with product management and software development to create a quick prototype of a product that is still available in all Symbian phones.
  • (Images unclear for NDA reasons.)

Rapid design brainstorming: Wetpaint.com mobile presence (proposal)

  • Project: Create a mobile strategy and UI layout wireframes for Wetpaint.com (proposal)
  • Role: Individual one day design challenge project
  • Details: This is a good example of how an interaction design project starts. Defining current state, defining goals and strategies and then brainstorming the solutions. In this case I started with a page navigation map, some initial screen wireframes and application concept ideas. Next step would be to validate the navigation structure, iterate on the layouts and creating first prototypes for end user testing.

Maintenance Design: Nokia S60 (Symbian) platform

  • Project: UI project lead responsibility of certain native S60 applications, from platform version 2.6 to 5.0
  • Role: I was responsible of the data synchronization (PC connection, device-to-device synchronization) area UI for 4 years and spent shorter periods of time with the application installation UI, email and messaging. This "maintenance" design work includes lots on detailed problem solving and plenty of co-operation with different teams (such as product development, software testing and user guide writers).
  • Details: Long-term projects like this require plenty of attention to detail and lots of willpower from the designer. Abrupt changes in the platform are not usually allowed as the product programs are long and all the UI elements have to work equally well in all form factors and for each manufacturer. Usability testing, focus group discussions, trend analysis and direct consumer feedback were usually the trigger for larger-scale UI overhauls.
  • (Images unclear for NDA reasons.)